Marastyr Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light brown in addition to tight pants. She has slicked back white hair. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She got into the Junk Dealer business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Days after completing her studies, news broke out that her hometown was attacked by goblins. Marastyr was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Enemies, Job, Nature. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Damakos Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who sports black clothing, slightly heavier than average wear, he is not a threatening figure. He keeps his brown hair in a flapper bob. His eyes are black and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Damakos would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a beggar and was forced into it by his family
Flaws: Secretive, Insane. Bonds: Guardian, Military, Family. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
Salasar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His green crest is kept up in a ponytail inside a Stetson hat. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: When he was but 5 years old his parents immigrated from the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant, Adventurer. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork studded leather.
Traulam Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. She sports a flattop hair cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Traulam hails from a village terrorized by goblins. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Poor, Enemies, Adventurer. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic, Gnoll, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Caeldrim Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has styled his white hair well, parting it to the right. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: Caeldrim was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Shepherd like his mother before him.
Motivation: To be a Spy again; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp. Coral (80 gp). Smoky quartz (70 gp).
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