Adrik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey costume with the symbols of strength on his torso. His hair is short and white. This amber eyed westerner is not easily forgotten.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and many drow want him driven away
Flaws: Ugly. Bonds: Job, Enemies, Nature, In love. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Grisha Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. His arcane abilities were realized during a raid on his village. He became a Shipwright soon after.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Poor, Job. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
Burgell Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky tan painted plate armor. He has shaved his head bald. He is baby faced.
Personality: He has always had a great fascination with Elven culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Burgell was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Navigator.
Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs
Flaws: Racist, Fearful. Bonds: Family, Job, Religious. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Brass mug with jade inlays (100 gp).
Pelt Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She never wears the same outfit twice, unless she absolutely has to.
History: Pelt was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. She used her abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Erdan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the south, but his parents moved at a very young age to the east. Erdan was born on a far southern desert where he grew up under the tutelage of his father, an expert Adventurer. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a adventurer and was forced into it by his family
Flaws: Sensitive, Greedy. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. Malachite (12 gp).
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