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Advanced [show]


Lûga Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 6 years old his parents immigrated from the north. Lûga was born on a far northern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly. Bonds: Poor, Guardian, Religious, Immigrant. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Lûga Tyndall, Male Half-Orc Rogue 2
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Oriff Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She has a large brown mantle and cape that has been intricately interwoven into her black robe. She has dyed her greying white hair a little too much giving a sharp white color. She wears large thick round spectacles.

Personality: While she acts the brute, she is far gentler than she would appear. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Oriff Aranore, Female Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a brothel owner, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Addict. Bonds: Criminal record, Mentor. Occupation: Spy

Voice: Whispers

Attributes [hide]

Joser Sunmeadow, Male Halfling Ranger 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Alexandre Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, green shirt, and black tie. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Alexandre Tickle, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Azza Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. Her red hair is matted, messy, and big. Her eyes are a pleasant gold.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: When she was but 6 years old her parents immigrated from the east. Her first spouse was a Herbalist, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Azza Divinity, Female Tiefling Ranger 3
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 cp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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