Everard Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is typically in his Spy uniform. His white hair is lengthy. He wears a mask on his face.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Cartwright, his mother struggled to pay the bills. He worked as a nervous Spy and found it very stressful. He has drifted from career to career and currently works as a Spy.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Job, Military, Poor. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Oolah Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'6", this woman likes to wear white tank tops with yellow skirt. Her red hair is lengthy. She has blue eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born at the edge of vast plains. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest woman in the west; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Criminal record. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp.
Pennie Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her brown hair is unkempt and raggedy. Her amber unseeing eyes seem to look past you.
Personality: She has always had a great fascination with Dwarven culture. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Roofer, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Pennie and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pennie discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pennie fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Dwarven compassion.
Flaws: Ugly, Disease, Racist. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Enidda Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her white hair, when down, is lengthy. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot resist a sob story and will often dote over anyone who has one.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Bertram Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is singed and shortened. His eyes are a pleasant green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To reunite with his absent mother.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 120 gp. Coral (50 gp).
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