Breena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green.
Personality: Aggressive, abrasive, and angry, Breena embodies much of what other species detest in the Gnomes. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Breena was born in the east. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To settle down with her crush.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
Dynamic Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Knight uniform. She carries with her a set of longbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. Her fierce blue eyes like to dwell on things.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 3 years old her parents immigrated from the west. Through the years after Dynamic was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Dynamic's mother didn't care for her much, and the feeling was mutual. She became a Knight soon after.
Motivation: She'd like to take her coworkers down a peg; and to be a actor again
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Red garnet (60 gp).
Beiro Rothenel, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Beiro lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Mentor, Family. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp. Rose (80 gp).
Euphemia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a fine chain shirt which she covers with white colored cloaks and clothing, marred by chocolates. Her hair is black and curly. Her eyes are brown and beady.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Euphemia has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the south.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
Hubert Yardley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy grey suit. His black hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!