Arjhan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his red crest in a flapper bob. His gold eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease, Secretive. Bonds: Nature, Poor, Enemies. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 700 sp. White pearl (110 gp).
Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His brown hair is heavily combed to the left. His brown eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Secretive, Insane. Bonds: Poor, Nature. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Direcris Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears just a green suit. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his silver crest up. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Direcris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: 60 gp. 4 Tanglefoot bags.
Dayereth Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Bricklayer. He wears his brown hair up. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Bricklayer, Dayereth learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world.
Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Rock crystal (60 gp).
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His hair is black and curly. He has blue eyes.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hadarai was born in the south. At a young age he loved to build and create. Through the years after Hadarai was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hadarai's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Attractive, Guardian. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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