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Advanced [show]


Lûgnak Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is knotted and matted. He has a tattooed face.

Personality: Lûgnak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Family, Nature. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Lûgnak Ryland, Male Half-Orc Expert 1
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp. Moonstone (70 gp).


Social Check DCs


Tatyan Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. Her rusty crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Shoemaker for hire.

Motivation: Money/treasure; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Impulsive. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Tatyan Umbyrphrael, Female Dragonborn Wizard 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her left hand. Her cinnamon fur is heavily combed to the left. Her copper eyes peer out from beneath her deerstalker pastel hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of western immigrants she idolized her mother. In her youth she was a Bowyer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: In love, Nature, Immigrant. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Gale Paws, Female Tabaxi Warrior 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Leaf Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She is renowned for her bright brown dresses and hats. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. Her face is scarred and worn.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Leaf is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Leaf lived on a farm with her mother, near the main road leading to a nearby town. Leaf abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Leaf Wind, Female Tabaxi Aristocrat 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp. Rock crystal (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Avice Ramsay, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. Her red hair has been sun bleached extensively. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a logical person and will generally grow upset if things defy logic and science.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the south, certain she would find work there.

Motivation: She has a crush on the local Barkeep; and she would like to get married and retire

Ideals: Philantrophist, Logical, Gifted, Entrepeneur. Bonds: Immigrant. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Avice Ramsay, Female Human Monk 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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