Roger Carlyle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his white hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 3000 cp.
Althaea Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her white hair down. She has several tiny aquamarine earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. In her youth she was a Shepherd, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Opinionated, Fighting. Flaws: PTSD. Bonds: Rich, Job. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Azurite (14 gp). Malachite (14 gp). Chrysoberyl (90 gp).
Ermina Halsey, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on her left hand. Her hair is short and chestnut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Ermina was born the youngest of three triplets. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Entrepeneur, Justice. Flaws: Insomniac. Bonds: In love, Family. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp.
Baelitae Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is typically in her Glassblower uniform. Her clothes are grease stained in places. Her hair is silver and very short. Her gray eyes are passionate and lively.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Baelitae was raised in a hard working conservative environment. Her childhood dream was to be a Mason, but she was a colossal failure. She became a Glassblower soon after.
Motivation: Further expansion of business; and meet up once more with her childhood friend
Bonds: Job, Poor, Immigrant, Criminal record, Adventurer. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Amethyst (120 gp).
Frug Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly morningstars and bastard swords. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Frug grew up listening to his mother's many stories. Frug was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frug decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with his childhood friend.
Flaws: Insane, Addict. Bonds: Rich, Criminal record, Adventurer. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Masterwork Musical instrument.
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