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Advanced [show]


Aym Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is still thick. Her thin eyebrows rest above her beady red eyes.

Personality: She is very quiet and rarely speaks above a whisper. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Aym hails from a village terrorized by giants. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Aym began to lead the lost caravan. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A deep hatred of giants; and many giants want her driven away

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aym Malevolence, Female Tiefling Aristocrat 2
Medium (4'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Citrine (70 gp). Deep green spinel (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, white cloak. He has a small bristly mustache and wavy white hair. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast mountains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Joser Jamjar, Male Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Ar-Baruk Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant amber.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has worked as a Sailor like his mother before him.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Ar-Baruk Wentworth, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)13 (+1) 17 (+3)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 320 gp. 3 Alchemist’s fire.


Social Check DCs


Georgina Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is dressed in earthy colors with a white and brown handkerchief worn on her left side. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. Her amber eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Flaws: Antagonistic, Insane. Bonds: Slave, In love, Family. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Georgina Deephollow, Female Halfling Wizard 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Blue quartz (14 gp).


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His moppish blonde hair is in a traditional bowl cut. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Darrak was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Family. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Darrak Foamtankard, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)9 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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