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NPC Generator

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Advanced [show]


Millicent Whitby, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her silver hair is smooth and relatively long. She has several tiny ruby earrings on each ear.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has money and likes to spend it; and retire the richest woman in the north

Ideals: Entrepeneur, Artistic, Logical. Flaws: Shy. Bonds: Rich. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Millicent Whitby, Female Human Expert 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Frederick Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a longsword on his belt. His white hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Fearful, Ugly. Bonds: Rich. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Frederick Livingstone, Male Human Monk 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Golden pearl (110 gp).


Social Check DCs


Fistula Ansley, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. Her eyes are blue and beady.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.

History: Sold as a small child to a wizard, Fistula was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's in love; and wants to open a new tavern

Flaws: Ugly, Shy, Addict. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fistula Ansley, Female Half-Orc Rogue 2
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Crampernap Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a sickle on his belt, and sports empty pouches on his belt. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Fighting, Optimist, Logical. Bonds: Rich, Nature. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Crampernap Gimlen, Male Gnome Fighter 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Black velvet mask with numerous citrines (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Bree Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Interpreter uniform. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a rose on it. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart from person to person.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a great chef.

History: Bree was born in the west. At a young age she loved to build and create. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted divine powers by her dying sister.

Motivation: Find a way to reverse the transformation of her sister; and further expansion of business

Ideals: Artistic, Gifted, Persistence. Bonds: Job, Family. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Bree Greenbottle, Female Halfling Expert 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: Amethyst (110 gp).


Social Check DCs

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