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Advanced [show]


Galinndan Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He has moderate length blonde hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He struck the Layabout job and began his own company from there.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Galinndan Holimion, Male Half-Elf Expert 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Mord Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, brown shirt, and white tie. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mord took refuge in the old dungeon and found the beat up club and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Bonds: Family, Nature. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Mord Ridley, Male Half-Orc Commoner 2
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 17 (+3)6 (-2) 12 (+1)8 (-1)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Marastyr Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bald on top and has large white tufts of hair around her ears. Her gray eyes lackadaisically let the world flow into them.

Personality: She has always had a great fascination with Half-Elven culture. Animals are drawn to her, and she is able to talk to them.

History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Marastyr Aranore, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 150 gp.


Social Check DCs


Elizabeth Burton, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. Her brown hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. After coming to the age of reason, Elizabeth took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Elizabeth Burton, Female Human Wizard 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp. 3 Thunderstones.


Social Check DCs


Anne Copeland, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no hair. She has amber eyes and a grey hat with a brown feather.

Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Bounty Hunter and found it very stressful. She now owns her own business.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Anne Copeland, Female Human Rogue 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 600 sp. Tourmaline (80 gp).


Social Check DCs

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