Alice Westcott, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears brown cloth garments or leather armor. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person.
Personality: She is irascible and easily irritated. She is a logical person and will generally grow upset if things defy logic and science.
History: Alice was born in the west. At a young age she loved to build and create. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Alice's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length lavender fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skirt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid
Ideals: Fighting, Joker. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Dûsh Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: To unite with his brother; and a strong sense of loyalty to halfling people
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Adventurer, Family. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Eridred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has done her best to style her silver hair to look like a famous performer. She has green eyes.
Personality: She is fixated on the number 18. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She works hard and plays hard.
History: Her father raised her in a mountain cabin. Her childhood dream was to be a Glassblower, but she was a colossal failure. She has achieved small success as a Bellfounder.
Motivation: She has comitted a past crime that haunts her to this day; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Hedonist. Bonds: Nature, Job, Criminal record. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. Onyx (20 gp).
Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A 2'11" northern woman, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her hammer. Her head has been shaved. She wears crescent spectacles with a black brim.
Personality: She is calm most of the time but flees social interaction. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the north to a Healer, Thea learned a great deal about her father's area of expertise. Her first spouse was a Knight, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Healer.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult; and regain custody of her daughter
Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!