Darrow Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has styled his black hair well, parting it to the left. His eyes are amber and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his father was called into army service. One day when Darrow was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Darrow was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Family, Military. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 2 Smokesticks.
Bhevek Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Portia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears many layers of old clothing at all times. Her hair is chestnut and very short. She has a dull look in her amber eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: Portia hails from a village terrorized by gnolls. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Zagga Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a robe, a symbol of luck around her neck, and a axe on her belt. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of a Beggar, who enjoyed hunting, Zagga was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Fighting. Flaws: Ugly, Addict, Mundane. Bonds: Nature. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp. Gold and topaz bottle stopper cork (300 gp).
Vonbin Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a tight fitting grey shirt and pants. His left hand appears badly burned and disfigured. His brown hair is still thick. His thin eyebrows rest above his beady hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Sailor mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Vonbin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!