Târz Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and very short. He has a dull look in his blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: Born to a pair of adventurers, Târz grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Târz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break.
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Adventurer. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp.
Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports black clothing, slightly heavier than average wear. His red crest has been sun bleached extensively. His red eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Family. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp.
Ilde Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown cloak. She has white hair. She has a dull look in her gray eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ilde was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Ilde abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and she has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Adventurer, Poor, Slave. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 230 gp.
Mumpena Offund, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her hair is silver and very short. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in a small forest village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Nature, Family. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp.
Akra Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is typically in her Bellfounder uniform. She keeps her scarlet crest in a pixie cut. Her fierce gold eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She's also a talented Sage, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new bellfounder responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp.
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