Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky pastel painted plate armor. She carries a battered sai and tarnished bow as well. Her beige fur is unkempt and raggedy. Her eyes are amber and catlike.
Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Coral (50 gp).
Sun Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel clothing when she does not wear armor. She has wavy yellow fur. Her otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent mother; and she feels kind of lost in life
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Poor, Family. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Lone Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her fur, while still mostly beige, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. Like her mother and her brother before her, after school she went straight into learning to become a Fisher. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Retire the richest woman in the north.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Adran Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His violet unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Adran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Justice, Gifted. Flaws: Disease, Mundane. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Olunt Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is chestnut. His eyes are likewise green. His teeth are white and perfect.
Personality: Eccentric and domineering, Olunt will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.
Motivation: He is content.
Ideals: Extrovert, Justice, Artistic. Bonds: Attractive, Slave. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Small steel mirror.
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