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Advanced [show]


Yurgunn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered whip and tarnished flail as well. Her red hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Bonds: Rich, Adventurer, Mentor. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Yurgunn Foamtankard, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 3000 cp.


Social Check DCs


Vepar Blur, Female Tiefling [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern woman is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has no hair. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She also hits on women, regardless of circumstances.

History: She was raised in a desert tribe. Vepar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She would like to get married and retire.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Nature, Has a crush. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Vepar Blur, Female Tiefling Adept 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 15 (+2)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Red garnet (160 gp). 4 Tanglefoot bags.


Social Check DCs


Edge Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with broad hat. His red fur is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Edge Buttons, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Deep green spinel (140 gp).


Social Check DCs


Jezean Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her green crest up. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Jezean isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is frequently practicing swordplay.

History: She was born in the east, but her parents moved at a very young age to the south. Like her father and her brother before her, after school she went straight into learning to become a Assassin. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants revenge against giants; and expand her business

Ideals: Impeccable. Bonds: Military, Immigrant, Job, Enemies. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Jezean Vangdondalor, Female Dragonborn Rogue 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Sapply Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries ceremonial daggers. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Fighting, Professionalism. Flaws: Insane, Antagonistic. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Sapply Ningel, Male Gnome Bard 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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