Corkitron Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gray eyes.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Corkitron studied abroad. Corkitron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and expand his business
Ideals: Gifted, Extrovert. Bonds: Adventurer, Job, Family. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Abyssal, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
Possessions: 20 gp. 1 Disguise kit.
Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a green shirt with thin red vertical stripes and brown pants, he is not a threatening figure. His white crest is lengthy. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Religious, Family. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Tiger eye turquoise (7 gp). Coral (90 gp).
Broce Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.
Personality: He is irascible and easily irritated. He enjoys reading and quiet.
History: He was raised by priests from a young age. Through the years after Broce was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Broce's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Broce and his spouse have recently divorced.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Good lock. 1 Spyglass. 1 Healer’s kit.
Tûmhom Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He is an epitome of beauty. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Guard, Tûmhom learned a great deal about his father's area of expertise. Through the years after Tûmhom was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tûmhom's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Guard.
Motivation: He is unsatisfied with his job; and a deep hatred of gnolls
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Ar-Baruk Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His golden hair has been sun bleached extensively. His eyes are a pleasant gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Philantrophist, Persistence, Fighting. Flaws: Depressed. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
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