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Advanced [show]


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown tunic with green highlights, and long brown pants that bunch up around her shoes. She is portly but not overly obese. She sports red long hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. She invites people to come help in her community garden.

History: Gurdis was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gurdis took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She struck the Apothecary job and began her own company from there.

Motivation: To be a Beggar again; and someone believes her a fraud

Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Enemies. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Gurdis Strongheart, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Brug Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean white cloak covering his clean studded leather. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are a pleasant green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Brug was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Brug Graeme, Male Half-Orc Warlock 2
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Aquan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 310 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in white turtlenecks beneath a green coat with pastel slacks. His golden hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Addict, Insomniac. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Ozyman Warmwater, Male Halfling Barbarian 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Melissa Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. Her white hair is cut short. Her gray eyes are passionate and lively.

Personality: This woman loves dancing and to teach people dancing more than just about anything. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Melissa Ray, Female Half-Elf Commoner 3
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)10 (+0) 18 (+4)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Silgre Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a white suit. She has blonde hair. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. Her father took her hunting and taught her how to get in the mind of other creatures. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She's attracted to the PC; and she's in love

Flaws: Shy, Fearful, Mundane. Bonds: Nature, Has a crush. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Silgre Dalton, Female Half-Orc Cleric 2
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1600 sp.


Social Check DCs

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