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Advanced [show]


Werydd Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a fancy grey dress. Her tied-back hair is red. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She invites people to come help in her community garden.

History: Werydd was born with her father's beautiful face. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has set out to sabotage the competition.

Motivation: She is content; and wants to open a new tavern

Ideals: Professionalism, Philantrophist. Flaws: Racist, Mundane. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Werydd Trueblood, Female Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Mijira Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Barkeep. Her red crest is drawn into a tight pony tail with a rose scrunchie. Her gold eyes lackadaisically let the world flow into them.

Personality: She is almost excessively polite to everyone, even when angry. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Mijira was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mijira took refuge in the old dungeon and found the beat up dagger and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Revenge; and find a way to reverse the transformation of her sister

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Family, Nature, Enemies. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Mijira Tiammanthyllish, Female Dragonborn Expert 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Theobald Marleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His clothes are grease stained in places. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Theobald Marleigh, Male Human Adept 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. Star rose quartz (40 gp).


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear red clothing when he does not wear armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Oblar was born on a far western desert where he grew up under the tutelage of his father, an expert Banker. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Secretive. Bonds: Guardian, Criminal record, Immigrant, Job. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Oblar Littlefoot, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shágflak Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'6", this man is renowned for his bright white suits and hats. He wears a wide-brimmed hat to cover his moderate length white hair. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north. He helped his mother out around the business and became quite the natural. He has achieved small success as a Miller.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job, Religious. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Shágflak Ogden, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. Brown-green garnet (100 gp).


Social Check DCs

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