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NPC Generator

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Advanced [show]


Efferil Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is braided into rings. His blue eyes peer out from beneath his wide-brimmed violet hat.

Personality: Efferil wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Mayor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and seeks redemption

Ideals: Entrepeneur, Disciplined, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Efferil Xistsrith, Male Half-Elf Ranger 2
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 pp.


Social Check DCs


Ea Moral, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is lengthy. Her silver eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born into a rich family. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Ea never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and money/treasure

Flaws: Antagonistic. Bonds: Family, Rich, In love, Debt. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Ea Moral, Female Tiefling Bard 3
Medium (4'11") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Gale Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. Her fur is cut close to her head. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. She is a font of random trivia from the lore and stories she has discovered

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gale took refuge in the large cave and found the beat up shortbow and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Rich, Religious, Nature. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Gale Of World, Female Tabaxi Monk 1
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Forgetful. Bonds: Criminal record, In love. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Sheggen Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sheggen hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker. Flaws: Insane, Hedonist, Mundane. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sheggen Bentley, Male Half-Orc Paladin 2
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)8 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 pp. Aquamarine (400 gp).


Social Check DCs

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