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Advanced [show]


Shax Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in an above average manner. Her brown hair is slicked back into a classic pompadour. She has a dull look in her red eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Shax was raised in a hard working conservative environment. She found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and expand her business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Shax Debauchery, Female Tiefling Cleric 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 110 gp. Onyx (30 gp). 1 Holy water.


Social Check DCs


Xanaphia Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She keeps her auburn hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with a lost civilization.

History: She was born several months after her mother was called into army service. Cursed with a spirit at a very young age, Xanaphia has worked very hard to control her curse. During her travels, Xanaphia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Xanaphia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Xanaphia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She feels the way she acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is her passion

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Xanaphia Koehlanna, Female Elf Expert 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Pelt Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her fur is white, silky, and of moderate length. Her fierce copper eyes like to dwell on things.

Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: She was born to a criminal king-pin and mafia family Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Insane. Bonds: Attractive, Poor, Military, Criminal record. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Pelt Hummingbird, Female Tabaxi Commoner 3
Medium (4'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Mary Walpole, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. She has wavy white hair. She has gray eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Optimist. Bonds: Immigrant, Military, Slave, Family. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Mary Walpole, Female Human Commoner 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cockaby Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cockaby was born on a far eastern island where he grew up under the tutelage of his father, an expert Detective. He has worked as a Detective like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Logical, Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cockaby Fiddlefen, Male Gnome Cleric 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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