Lone Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. His brown fur is braided into rings. His thin eyebrows rest above his beady hazel eyes.
Personality: Lone wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He has worked as a Ruler like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
Possessions: 100 gp. 1 Magnifying glass. 1 Average lock.
Vezera Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears silk and lounges about seductively. Her crest is black and curly. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Vezera hails from a village terrorized by illithids. Through the years after Vezera was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Vezera's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by illithids. Vezera was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 gp. Pink pearl (150 gp).
Krusk Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a tight white one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His auburn hair is matted, messy, and big. This hazel eyed northerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist, Gifted. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Ulfgar Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Priest does. His white hair is matted, messy, and big. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Impulsive, Hedonist, Disease. Bonds: Job. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 110 gp.
Grai Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this woman wears a fine chain shirt which she covers with black colored cloaks and clothing. Her auburn hair is braided into rings. Her ears are large.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Flaws: Ugly, Selfish, Fearful. Bonds: Mentor, Criminal record. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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