Bundrigo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized red coat. His white hair is thinning but still full. This hazel eyed southerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: Born in the south his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 16
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 1000 cp.
Jezebeth Failure, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is blue, silky, and of moderate length. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: A powerful slaver made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Sailor job and began her own company from there.
Motivation: Expand her business.
Ideals: Persistence. Bonds: Poor, Attractive, Job, Mentor. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2700 sp. Sardonyx (60 gp).
Gilkass Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears baggy black pantaloons and a yellow scarf. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are gold and beady.
Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 8 years old her parents immigrated from the east. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 16000 cp. Pink pearl (40 gp). Brown-green garnet (40 gp).
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes dart from person to person to random spaces in the air.
Personality: He is mildly Elf supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the north. Immeral was born on a far southern desert where he grew up under the tutelage of his mother, an expert Baker. He has dedicated himself to building a better village for his children.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Adventurer, Immigrant. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp.
Ar-Pratu Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Ar-Pratu was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: To be a Herbalist again; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 180 gp.
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