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Advanced [show]


Arara Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female dresses in yellow turtlenecks beneath a blue coat with black slacks. She is tall, broad shouldered and powerfully built. Her long brown hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her father. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Pacifist, Fighting, Gifted. Flaws: Ugly, Mundane. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Arara Crosis, Female Half-Elf Expert 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 110 gp. 1 Silver holy symbol.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Dyer does, he is not a threatening figure. His silver hair, when down, is lengthy. His eyes are green.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Dyer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 2 years.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Logical. Bonds: Job, Debt, Family. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Fighter 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Moonstone (60 gp).


Social Check DCs


Shanairla Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears violet painted combat armor at almost all times. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Confrontational and typically high on some drug or another. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Shanairla hails from a village terrorized by gnolls. In her 13th year, her parents were killed by a gnolls raid, leaving Shanairla alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Shanairla Firahel, Female Half-Elf Fighter 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Banded agate (11 gp).


Social Check DCs


Trail Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His gray fur is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Trail Of Stars, Male Tabaxi Commoner 2
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Addict, Shy, Antagonistic. Bonds: Poor, Military. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Alberich Gorunn, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 sp.


Social Check DCs

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