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NPC Generator

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Advanced [show]


Raam Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered nunchaku and tarnished monstrous two handed axe as well. He wears a colorful flower in his dark red hair. His eyes are likewise gold. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Adventurer, Nature. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Raam Felicity, Male Tiefling Aristocrat 1
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is bristling with hidden weapons, mostly clubs and pickaxes. His yellow fur is singed and shortened. He is baby faced.

Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and seeks redemption

Flaws: Ugly, Hedonist. Bonds: Criminal record, Family, Has a crush. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Spear Wind, Male Tabaxi Monk 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Average lock. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Oriff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her silver hair is cut short. Her fierce hazel eyes like to dwell on things.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Oriff grew up listening to her mother's many stories. Oriff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to settle down with her crush

Ideals: Joker. Bonds: Has a crush, Adventurer. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Oriff Stoutale, Female Dwarf Ranger 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)17 (+3) 11 (+0)6 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Kerkad Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a green suit, tan shirt, and violet tie. His crest is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Kerkad embodies much of what other species detest in the Dragonborns. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kerkad is combative with any and all who dare try his patience in the slightest.

History: Born to a Miner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Poor. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Kerkad Clethtinthiallor, Male Dragonborn Rogue 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Grai Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are passionate and lively.

Personality: Grai speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born several months after her father was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by illithids. Grai was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She is greedy; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Impeccable, Entrepeneur. Bonds: Military, Enemies, Rich. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Grai Blankley, Female Half-Orc Ranger 2
Medium (4'9") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 16 (+3)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Aquan, Undercommon, Ignan
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 2 Thunderstones.


Social Check DCs

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