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NPC Generator

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Advanced [show]


Qemuel Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.

History: Born in the west to a Shoemaker, Qemuel learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business.

Ideals: Logical. Bonds: Attractive, Family, Job. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Qemuel Scorn, Male Tiefling Cleric 2
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 400 sp.


Social Check DCs


Marastyr Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She is portly but not overly obese. She is bald on top and has large silver tufts of hair around her ears. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To prove her worth to the world; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Secretive, Impulsive. Bonds: Criminal record, Immigrant, Enemies. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Marastyr Durthane, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Melissa Colby, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is well dressed, constantly wearing a grey suit, white shirt, and blue tie. She is bald on top and has large blonde tufts of hair around her ears. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses divination through singing.

History: She was born several months after her father was called into army service. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Melissa Colby, Female Human Rogue 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. 1 Masterwork studded leather.


Social Check DCs


Heather Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman dresses like a well dressed Mason does. With bright chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She got into the Mason business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Mason. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Expand her business; and to be a fortune-teller again

Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Attractive. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Heather Jacobs, Female Half-Elf Expert 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. Red-brown spinel (40 gp). 3 Antitoxin.


Social Check DCs


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has brown hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Bertram Eastoft, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Iolite (50 gp).


Social Check DCs

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