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Advanced [show]


Thradal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy brown pantaloons and a blue scarf. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Thradal Lutgehr, Male Dwarf Expert 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)9 (-1) 11 (+0)11 (+0)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Healer’s kit.


Social Check DCs


Brakka Holton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light black in addition to tight pants. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She feeds upon the attention of others.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Attractive, Job. Occupation: Dyer

Voice: American accent

Attributes [hide]

Brakka Holton, Female Half-Orc Rogue 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Emmeline Alston, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of sickles on her belt, each one with a opal on the hilt. She keeps her red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She works hard and plays hard.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her father out around the business and became quite the natural. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Military, Job, Religious. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Emmeline Alston, Female Human Expert 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes, and is pretty ugly. His auburn hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Philantrophist, Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Roger Anderton, Male Human Adept 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fighting clothing, which leaves very little to the imagination. He is an epitome of beauty. He keeps his long golden hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Taklinn took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother.

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Taklinn Torunn, Male Dwarf Cleric 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. Black pearl (600 gp). Chrysoberyl (90 gp). Red-brown spinel (90 gp).


Social Check DCs

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