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Advanced [show]


Baern Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.

Personality: Eccentric and domineering, Baern will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Baern Ironfist, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp. Zircon (70 gp).


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear pastel tank tops with grey pants. He keeps his black fur in a flapper bob. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Dagger In the Wind, Male Tabaxi Commoner 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jasmine Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears professional attire. She has moderate length black hair. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made her what she is. Jasmine was born on a far southern mountains where she grew up under the tutelage of her father, an expert Roofer. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Bonds: Attractive, Mentor, Immigrant. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Jasmine Smoothhands, Female Halfling Monk 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 13 (+1)18 (+4)
Skills Deception +6, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Quarion Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. His eyes are likewise green.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Quarion and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Debt. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Quarion Teinithra, Male Elf Ranger 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Gormogord Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears red cloth garments or leather armor. His hair is blonde and curly. He has green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Gormogord Nimblefingers, Male Halfling Expert 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 100 sp.


Social Check DCs

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