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NPC Generator

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Raam Knack, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to cover his moderate length brown hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: The child of a Barrister, who enjoyed hunting, Raam was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and he's repulsed by the pc

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Raam Knack, Male Tiefling Druid 3
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, she is an attractive figure. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She wears her black fur down. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Navigator like her mother before her.

Motivation: She is greedy.

Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Shivering On the Water, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp. 2 Alchemist’s fire.


Social Check DCs


Eva Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and she perpetually has her sai ready. Her golden hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She works hard and plays hard.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Eva's homeland. Eva decided to take the middle way and become a bodyguard. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Eva Devore, Female Half-Elf Sorcerer 4
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)18 (+4) 18 (+4)13 (+1)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common, Elven, Celestial, Druidic, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 22000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Carrie Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He wears his auburn hair down. His hazel eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: He comes from a rich northern family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Carrie Ostoroth, Male Half-Elf Commoner 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 17 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp. Coral (140 gp). 2 Alchemist’s fire.


Social Check DCs


Olgoth Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with pastel highlights, and long tan pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of goblins once and for all.

History: Olgoth lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Insane, Antagonistic. Bonds: Enemies, Family, Criminal record. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Olgoth Darby, Male Half-Orc Adept 2
Medium (6'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 190 gp. Onyx (20 gp). Alexandrite (200 gp). Red-brown spinel (130 gp).


Social Check DCs

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