Riswynn Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. With bright blonde hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. A true patriot, Riswynn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Riswynn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly. Bonds: Military, Poor, In love. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 250 gp. 1 Masterwork Common Melee.
Vezera Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of scythes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her bronze crest has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Bowyer business.
History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Persistence. Flaws: Insane, Greedy. Bonds: Rich. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 5000 cp.
Hatae Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and carries monstrous two handed axes. Her head has been shaved. Her eyes are a pleasant green.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Insane. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red spinel (110 gp).
Shag Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'2" northern man, he wears dark leathers with embroidery. His auburn hair is braided into rings. His brown eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful necromancer made him what he is. A gifted student he started as a Carter, but he got bored and became a Fletcher. He became a Fletcher soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this eastern man has the majority of his body covered in plate. He has a long chestnut beard with little hanging trinkets. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Mentor. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 15
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 19 (+4) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
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