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NPC Generator

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Advanced [show]


Tordrid Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her fierce green eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and someone believes her a fraud

Flaws: Disease, Fearful. Bonds: Enemies, Rich, Nature. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Tordrid Glanhig, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Druuk Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Adventurer. He has moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Flaws: Insomniac, Mundane. Bonds: Job, Attractive, Rich. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Druuk Churchill, Male Half-Orc Druid 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 290 gp.


Social Check DCs


Edge On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Tanner does. His lavender fur is unkempt and raggedy. This hazel eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Tanner soon after.

Motivation: He's repulsed by the PC; and balancing his hectic life and new tanner responsibilities is difficult

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Poor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Edge On the Water, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Criminal record. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Sweet Wind, Male Tabaxi Fighter 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Vonana Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. She has wavy brown hair. She wears crescent spectacles with a black brim.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Vonana was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has dedicated herself to building a better trade route.

Motivation: Seeks redemption.

Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Family, Adventurer. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Vonana Trueanvil, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1400 sp.


Social Check DCs

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