Cressel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His white hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.
History: Cressel was born the youngest of three triplets. Cressel was born on a far southern desert where he grew up under the tutelage of his father, an expert Apothecary. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Flaws: Ugly, Shy, Hedonist. Bonds: Family, Immigrant. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Greeba Everleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is typically in her Brewer uniform. She keeps her blonde hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also is a firm believer in the womanly ideal.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: Deep blue spinel (200 gp).
Arnold Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His silver hair is thinning but still full. He has hazel eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Apothecary; and he is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Rich, Has a crush. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. Citrine (70 gp). Moss agate (5 gp). Deep green spinel (70 gp). 1 Masterwork Common Melee.
Blorg Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he wears an entirely black suit with brown socks and a vest with buckled shoes. He has a long white beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Blorg studied abroad. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Justice, Gifted. Flaws: Fearful, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp.
Andraste Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her auburn hair is still thick. Her eyes are likewise green.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: Her father raised her in a mountain cabin. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To end her boredom; and she is content
Ideals: Joker, Persistence. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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