Aldous Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has wavy brown hair. His eyes are blue and he is always smoking a pipe.
Personality: This man loves music and to teach people music more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Agatha Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her eyes, though not visible through her cowl, are green.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Glassblower profession.
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Gildmak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs
Bonds: Attractive, Job, Slave, Nature, Rich. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Jak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his glaive. His tied-back hair is chestnut. His eyes are violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Passionate. Flaws: Secretive. Bonds: Poor, Slave. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 4 Antitoxin.
Pallabar Gummen, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. With bright golden hair and a scraggly beard. He has violet eyes and a blue hat with a green feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: His father raised him in a mountain cabin. After coming to the age of reason, Pallabar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Actor
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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