Helen Bradly, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her tan robe. She is physically well-built. Her blonde hair is well kept. Her fierce green eyes like to dwell on things.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gifted from a young age, Helen studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Helen and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. White pearl (100 gp). 1 Banded mail.
Sapply Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Armorer does. He is muscular with a powerful set of arms. His hair is short and black. He has gray eyes and a blue hat with a tan feather.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a sculptor again
Bonds: Job, Military, Rich, Family, Criminal record. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Drifting Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a ceremonial dagger. He keeps his white fur in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Drifting grew up listening to his mother's many stories. Through the years after Drifting was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drifting's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Insomniac, Antagonistic, Forgetful. Bonds: Adventurer, Slave. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 5)
Armor Class 15
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Verna Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many white ritualistic tattoos. She sports red clothing, slightly heavier than average wear. Her white hair is slicked back into a classic pompadour. Her gray eyes dart from person to person to random spaces in the air.
Personality: Verna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Verna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to reunite with her old friends
Ideals: Extrovert. Flaws: Ugly, Greedy. Bonds: Adventurer, Mentor. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Masterwork Common Melee.
Percival Westbrook, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Moss agate (6 gp).
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