Akta Talent, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and she perpetually has her axe ready. Her black hair is knotted and matted. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Mayor profession.
History: Her mother raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Navigator job and began her own company from there.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Hematite (16 gp). Sardonyx (70 gp).
Robert Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears many layers of old clothing at all times. His red hair is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he's repulsed by the pc
Flaws: Ugly, Lazy, Antagonistic. Bonds: Poor, Has a crush, Mentor. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Golden yellow topaz (1200 gp). Silver pearl (130 gp).
Ilde Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Barrister. She ran away from her former home and has been making her living as a Barrister for the past few years.
Motivation: Regain custody of her daughter; and sabotage a competitor
Flaws: Insomniac. Bonds: Family, Military, Job. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Citrine (20 gp).
Randal Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. With bright silver hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Junk Dealer like his father before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (100 gp). 1 Masterwork Light steel shield.
Three On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" northern woman, she likes to wear ponchos typically of a light brown in addition to tight pants. Her orange fur is kept up in a ponytail inside a broad hat. She is baby faced.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Miller and found it very stressful. She has worked as a Miller like her father before her.
Motivation: To be a Scribe again.
Ideals: Optimist, Justice. Bonds: Military, Job. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!