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Advanced [show]


Fibblestib Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean tan cloak covering his clean studded leather. His white hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Marshal.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Fibblestib Nucklestamp, Male Gnome Warlock 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 310 gp.


Social Check DCs


Morkral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. When Morkral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Military. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Morkral Frostbeard, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean brown cloak covering his clean studded leather. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Flaws: Shy, Insane. Bonds: Criminal record, Slave, Job. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Thradal Loderr, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 17 (+3)15 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs


Nutae Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with deerstalker hat. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. After coming to the age of reason, Nutae took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Religious, Military. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Nutae Tiltathana, Male Elf Sorcerer 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. Tourmaline (120 gp).


Social Check DCs


Morkral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. With a patchy red beard and wild red hair. His eyes are violet and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Morkral was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent father; and he's looking for his big break

Ideals: Fighting, Artistic. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Morkral Deepdelver, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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