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NPC Generator

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Advanced [show]


Tordrid Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she sports brown clothing, slightly heavier than average wear. Sporting a brown mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Tordrid enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Insane, Hedonist. Bonds: Criminal record, Rich. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Tordrid Graybeard, Female Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His long gray fur is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and money/treasure

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Aura Of Clay, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Mozfel Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long blonde hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and revenge

Ideals: Disciplined, Persistence, Entrepeneur. Bonds: Attractive, Military. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Mozfel Acton, Male Half-Orc Fighter 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. He has several tiny amber earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy.

Flaws: Fearful, Secretive. Bonds: Rich, Nature, Immigrant. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Gormogord Stoutman, Male Halfling Commoner 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Traubon Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with white and tan striped suspenders. He wears various colorful collared shirts. His blonde hair is cut short with large spiked bangs in the front. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a brigands raid, leaving Traubon alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Traubon Rumnaheim, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. 1 Bullseye lantern.


Social Check DCs

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