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Advanced [show]


Enidda Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Enidda was born with her father's beautiful face. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: She's looking for her big break; and obtaining odd cultural halfling artifacts is her passion

Ideals: Entrepeneur, Optimist. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: German accent

Attributes [hide]

Enidda Maekkelferce, Female Gnome Cleric 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Eccentric and domineering, Trey will drive conversation. He works hard and plays hard.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Extrovert. Flaws: Hedonist. Bonds: Rich, Enemies, Family. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Trey Barton, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright grey suits and hats. He keeps his white hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Orsik has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Gorunn, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Rûg Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His hair is brown, silky, and of moderate length. His eyes are brown and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Religious. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Rûg Hayley, Male Half-Orc Commoner 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5

Possessions: 160 gp.


Social Check DCs


Fonkin Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered sai and tarnished axe as well. His head has been shaved. His eyes are hazel and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.

History: Fonkin was born the youngest of three triplets. He has had some formal writing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Poor, Family. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Fonkin Fiddlefen, Male Gnome Warrior 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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