Donaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered warhammer and tarnished nunchaku as well. His crest is short and scarlet. He has gleaming, smiling gold eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Donaar and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Roondar Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.
History: Born to a Locksmith, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Poor, Job, Guardian. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Onyx (20 gp). 1 Half-Plate.
Drusilia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her hair in dreadlocks. She has a dull look in her green eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a small toy that she constantly fidgets with.
History: Drusilia was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Cook.
Motivation: Expand her business; and to be a doctor again
Flaws: Sensitive, Addict. Bonds: Poor, Job. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jarsali Teinithra, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Courier, she is not a threatening figure. Her hair is red and curly. Her thin eyebrows rest above her beady violet eyes.
Personality: She is happy with her job as a Courier. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Courier business.
History: When she was but 7 years old her parents immigrated from the south. A few years later when the west was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest woman in the south; and balancing her hectic life and new courier responsibilities is difficult
Ideals: Persistence, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Silver ewer (100 gp). 1 Masterwork Musical instrument.
Cimer Vice, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black cloak and cross-gartered grey stockings. He wears his dark red hair down. His ears are large.
Personality: Cimer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born in the south his family was never financially stable. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Brass mug with jade inlays (200 gp).
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