Jabbie Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who has a large blue mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. He wears his brown hair up in a very large beehive style do. His blue eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: Many brigands want him driven away; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Bonds: Family, Mentor, Enemies. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp.
Elaim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. He has dyed his greying white hair a little too much giving a sharp white color. This hazel eyed westerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he desires power and/or immortality
Bonds: Attractive, Job, Slave, Nature, Adventurer. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Qemuel Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. His dark red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a slaver, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Fighting, Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 700 sp. 1 Banded mail.
Vistra Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Vistra and her spouse have recently divorced.
Motivation: Many brigands want her driven away; and to end her boredom
Flaws: Mundane, Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Marastyr Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and she perpetually has her trident ready. Her white hair is slicked back into a classic pompadour. She has gleaming, smiling hazel eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Marastyr grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Adventurer, Attractive. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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