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Dariff Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear grey pants and tee shirts. She sports a flattop hair cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Scribe, who enjoyed hunting, Dariff was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Logical. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Dariff Hammerstone, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Tourmaline (60 gp). Deep green spinel (60 gp).


Social Check DCs


Cressel Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blue hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Cressel was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Mentor. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Cressel Patience, Male Tiefling Wizard 3
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Citrine (50 gp). Azurite (8 gp). Alexandrite (500 gp).


Social Check DCs


Oriax Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length purple hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: Oriax was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane, Selfish. Bonds: Attractive. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Oriax Blur, Male Tiefling Warlock 2
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1600 sp.


Social Check DCs


Alvyn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist, Joker. Bonds: Immigrant, Rich, In love. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Alvyn Garrick, Male Gnome Druid 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 18 (+4)11 (+0) 11 (+0)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 500 sp. An abacus with copper, silver and gold markers (70 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shautha Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. She has wavy brown hair. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Weaver.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Ugly, Impulsive. Bonds: Poor, Slave, Job. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Shautha Milton, Female Half-Orc Warlock 2
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 12 (+1)6 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 220 gp. 1 Average lock.


Social Check DCs

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