Travok Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He wears his golden hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Money/treasure; and to be a shepherd again
Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Rich, Job. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Gold and topaz bottle stopper cork (300 gp). 1 Antitoxin.
Margery Davenport, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great joy in being the best Weaver in town.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Ideals: Artistic. Bonds: Rich, Attractive, Nature, Job, Criminal record. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Jasper (70 gp).
Lezre Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Herbalist uniform. She has a long chestnut ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.
History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She left for the west, certain she would find work there.
Motivation: Expand her business; and further expansion of business
Ideals: Persistence. Flaws: Insane. Bonds: Job, Immigrant, Military. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp.
Duvamil Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. Her hair is white and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has never given up on her music dream.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and to reunite with her absent mother
Ideals: Artistic. Flaws: Addict, Antagonistic, Selfish. Bonds: Rich, Family. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 6000 cp. 3 Tanglefoot bags.
Valafar Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze, and carries halberds. His dark red hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. Valafar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Family, Mentor. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!