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Advanced [show]


Melech Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shield. He is portly but not overly obese. He has done his best to style his red hair to look like a famous performer. His fierce black eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy, Fearful. Bonds: Adventurer, Mentor. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Melech Flight, Male Tiefling Monk 3
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Avelina Gresham, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a large brown jacket. She keeps her brown hair in a pixie cut. Her eyes are brown.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a small toy that she constantly fidgets with.

History: Born in the north her family was never financially stable. Her first spouse was a Miner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Wants to work out more often; and to reunite with her absent father

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Poor, Family. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Avelina Gresham, Female Human Paladin 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)9 (-1) 17 (+3)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes, and is pretty ugly. He has a long chestnut beard with little hanging trinkets. He wears a mask on his face.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Engraver like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Fearful. Bonds: Job, Criminal record, Family, Enemies. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Livingstone, Male Human Aristocrat 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. 1 Bullseye lantern.


Social Check DCs


Makaria Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears professional attire. She wears her dark red hair down. She is very pretty but has cold, dead eyes.

Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Makaria Luck, Female Tiefling Fighter 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. Her hair is chestnut and very short. Her hazel eyes peer out from beneath her feathered brown hat.

Personality: A skeptical and narcissistic woman, Gurdis's first love is herself. Her second love is also herself. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to her current location. She has never given up on her singing dream.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Gurdis Fallack, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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