Callie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her crossbow. Her blonde hair has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Callie was born in the east. At a young age she loved to build and create. Cursed with vampirism at a very young age, Callie has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Persistence. Flaws: Disease, Addict, Fearful. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Smoky quartz (50 gp).
Krimp Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His moppish black hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Krimp is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Krimp lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Krimp was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Krimp's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 180 gp. 4 Smokesticks.
Lamlis Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His silver hair, when down, is lengthy. He has brown eyes and a violet hat with a white feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich southern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Fortune-teller again; and expand his business
Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, In love, Job. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 50 gp.
Ahrim Delight, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is knotted and matted. His eyes are silver and beady.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Ahrim was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Jo Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her axe ready. She wears her brown hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Detective business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Detective job and began her own company from there.
Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Addict. Bonds: Job. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
