Two Llamas On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. Her cinnamon fur is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Two Llamas was left her mother's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac, Impulsive. Bonds: Poor, Military. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. A small bag of saffron. (30 gp). 1 Alchemist’s fire.
Soveliss Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Soveliss took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and to settle down with his crush
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Has a crush, Nature. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. White pearl (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Whurbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He has done his best to style his blonde hair to look like a famous performer. His green eyes are passionate and lively.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Whurbin was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting. Flaws: Racist, Secretive, Mundane. Bonds: Job. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 900 sp. 1 Masterwork Common Melee.
Greeba Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many grey ritualistic tattoos. She wears light armors faded through time and improper care. She sports silver long hair. Her eyes are green and catlike.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Flaws: Impulsive, Disease. Bonds: Criminal record, Rich. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Half-Plate.
Taklinn Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His right hand appears badly burned and disfigured. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Attractive, Slave. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
