Halimath Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Cartwright for hire.
Motivation: An old rival family wants him found; and he's attracted to the pc
Ideals: Joker. Bonds: Has a crush, Nature, Job, Family. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, marred by teas. He wears his brown hair down. His eyes are likewise blue.
Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the north, but his parents moved at a very young age to the west. Cursed with a spirit at a very young age, Vonbin has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: He seems to be bored by most things.
Ideals: Justice. Flaws: Ugly, Hedonist, Disease. Bonds: Immigrant. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 pp.
Qualen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. He has gray eyes and a tan hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the south. A true patriot, Qualen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Retire the richest man in the south; and wants to raise his children well
Ideals: Pacifist, Entrepeneur. Bonds: Military, Mentor. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Silver pearl (140 gp).
Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: Gimurt was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He desires power and/or immortality.
Ideals: Persistence. Flaws: Greedy, PTSD. Bonds: Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
Jade Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Merchant. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her lavender fur is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Jade was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Insomniac, Shy. Bonds: Job, Attractive. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 40 gp.
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