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Advanced [show]


Aura Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze. Her fur is cut close to her head. Her green eyes dart from person to person.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.

History: Aura was born the youngest of three triplets. Her first spouse was a Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Opinionated. Bonds: Rich, Adventurer, Family, Enemies. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Aura Treat, Female Tabaxi Aristocrat 2
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 260 gp.


Social Check DCs


Spring Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely brown suit with yellow socks and a vest with buckled shoes. She keeps her beige fur in a flapper bob. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Spring lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To reunite with her absent father; and she uses money and sex appeal to get what she needs

Ideals: Joker. Bonds: Attractive, Family, Rich, In love. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Spring Of Spirit, Female Tabaxi Barbarian 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Tordrid Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this western woman is renowned for her bright brown dresses and hats. Her moppish white hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing herself, she comes off as nervous. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Athletic, Fighting. Flaws: Insane, Shy, Fearful. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tordrid Ironfist, Female Dwarf Bard 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1900 sp.


Social Check DCs


Veloptima Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She wears her black hair up. Her eyes are a pleasant amber.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 4 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich, Adventurer. Occupation: Brewer

Voice: French accent

Attributes [hide]

Veloptima Cobblelob, Female Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)10 (+0) 16 (+3)17 (+3)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. 5 Acid flasks.


Social Check DCs


Trey Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His brown hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Trey's homeland. Trey decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Fighting. Bonds: Adventurer, Family, Immigrant. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Iranapha, Male Half-Elf Monk 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 8 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp.


Social Check DCs

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