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Advanced [show]


Damien Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a red and white robe with the hood down. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Damien and his spouse have recently divorced.

Motivation: Wants to raise his children well.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Damien Wiseacre, Male Halfling Paladin 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. Tiger eye turquoise (11 gp).


Social Check DCs


Herleva Weston, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. She carries with her a set of quarterstaffs on her belt, each one with a amethyst on the hilt. Her red hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.

History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Herleva took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Military, Nature, Rich. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Herleva Weston, Female Human Commoner 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Odorr Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His long brown hair reaches down to his waist. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odorr took refuge in the ruined castle and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Odorr Nibley, Male Half-Orc Bard 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 4000 cp. 1 Smokesticks.


Social Check DCs


Dondon Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears baggy white pantaloons and a brown scarf. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Flaws: Disease, Fearful. Bonds: Poor, Religious, Mentor. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Dondon Smoothhands, Male Halfling Barbarian 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wrenn Welber, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a brothel owner, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He doesn't get along with people that don't share his tastes; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Mentor, Slave. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Wrenn Welber, Male Gnome Adept 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 3 Holy water.


Social Check DCs

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