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Advanced [show]


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He likes to wear ponchos typically of a light brown in addition to tight pants. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Logical. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Einkil Gorunn, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp.


Social Check DCs


Adrik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the sun god around his neck, and a club on his belt. His silver hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adrik Torunn, Male Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Deep green spinel (90 gp).


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown costume with the symbols of death on his torso. He keeps his yellow fur in a pixie cut. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Athletic. Bonds: Religious, Family, Poor, Attractive. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Kite Of Clay, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Enidda Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan, dusty cloak. She is portly but not overly obese. She has a very tight haircut. This brown eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She uses divination through singing.

History: Sold as a small child to a slaver, Enidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Enidda Timbers, Female Gnome Wizard 3
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Freshwater pearl (12 gp). Aquamarine (800 gp).


Social Check DCs


Beatrice Wheatley, Female Human [Permalink]

Personal [hide]

Description: This woman wears dark leathers with embroidery. She is muscular with a powerful set of arms. She wears her golden hair up in a very large beehive style do. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and to reunite with her old friends

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Beatrice Wheatley, Female Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)17 (+3) 16 (+3)18 (+4)
Skills Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs

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