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Advanced [show]


Three Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her beige fur is greasy and uncared for. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Three Of Spirit, Female Tabaxi Commoner 3
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Bardryn Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has a hunchback. With bright black hair. Her eyes are blue.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a rivalry with the Church that dominates her actions; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly, PTSD. Bonds: Religious. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Bardryn Torevir, Female Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Just what you see.


Social Check DCs


Pyntle Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is also unnaturally pale. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: Pyntle wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to loving parents in a slum to the east. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Pyntle Nackle, Female Gnome Monk 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Rock crystal (70 gp). Peridot (70 gp). Red-brown spinel (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a grey suit. His white hair is smooth and relatively long. His ears are large.

Personality: Eccentric and domineering, Manfred will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Opinionated. Flaws: Ugly. Bonds: Nature. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Manfred Addington, Male Human Monk 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Blue quartz (6 gp).


Social Check DCs


Trey Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his spear. He wears a deerstalker hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Brewer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Impulsive, Disease. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Trey Mundy, Male Half-Elf Ranger 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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